Pre-order Far Cry 6
Different but the same: That’s the feeling that I had after playing five hours of Far Cry 6. It’s apparent that Ubisoft is sticking to a formula that works, but it’s also not afraid to experiment a bit with gameplay. Far Cry 6 is familiar but remixed.
My time with the game was split between single-player, which covered the introduction and first few missions, as well as co-op. Co-op is supported from start to finish, and both players keep their progression. It’s a good plus if you want to play with friends or if you’re having trouble with a certain mission and need backup to assist. The downside to co-op is that, at least in the preview build, only the first person to trigger a mission gets to hear the story. If you’re playing second fiddle, you have to wait for your partner to finish.
One other catch with co-op is the player tether. During one mission, I had the…

