If you’ve ever been fully immersed in a game, you probably have quality sound design to thank for it.
Every noise you hear when you explore places like Dunwall in Dishonored or Yharnam in Bloodborne, from the clink of a glass all the way up to the snarls of beasts, needs to be created and implemented by a sound designer.
It’s a fascinating role and one that allows you to have a definable impact on the overall quality and creative vision of a game. However, it can be somewhat unclear from the outside looking in what sound designers actually do.
What is the day-to-day reality of sound design?
Working as part of a larger, multi-disciplined team
The role of a sound designer will vary depending on the type of game you work on and whether you’re working in-house with a studio or as an external vendor, audio director at Hi-Rez Studios Andrea Chang explains.
In-house, sound…

