Arcane seems to have walked through the front door, getting the support from critics and the public practically unanimously, and that, bearing in mind the history of adaptations to film and television, of sagas from the video game, is something practically unheard of. It is clear that the production has had a budget that lives up to expectations, but even that has never been a safe value in these matters. It occurs to me that perhaps the presence of a background as rich as League of Legends, coral by nature and in which the world and its context are as protagonists, or more so, than the main characters, it may have had something to do with it. From there emanates a much greater creative freedom than Art Marcum, Matt Holloway and Rafe Judkins may have had when it comes to reinterpreting Uncharted for celluloid. So maybe that, together with the flexibility of animation and the…

