Gamers who buy ‘loot boxes’ are up to two times more likely to gamble, shows new research published today in the peer-reviewed journal Addiction Research & Theory.
According to new research published today in the peer-reviewed journal Addiction Research & Theory, gamers who purchase ‘loot boxes’ are up to two times more inclined to bet.
According to the findings based on more than 1,600 adults in Canada, they are also more likely to have a gambling problem than players who do not acquire these ‘virtual’ treasure chests.
According to the authors, the findings call into question the hypothesis that psychological factors cause the link between gambling and loot boxes, which are outlawed in several countries, like Belgium, and are being considered for legislation in many others around the world.
Their research shows that the link between these video game characteristics and…