On the surface, Diablo 4 looks a lot like Diablos before it. Despite other loot-filled imitators modeling games after the top-down, ability-slinging setup of Diablo, you instantly know what game this is once you see it. And to be fair to Diablo’s legacy, much of what you’ve learned before does carry over and apply here, and like past games, it’s quite difficult to put it down when you could do just one more dungeon, clear one more camp, open one more container. Diablo 4 does bring some notable changes to the Diablo dynamic, however, that left me wanting to see more during a hands-on preview of the game.
The preview of Diablo 4 consisted of three different class options: the Barbarian, Rogue, and Sorceress. Of those three, I spent the most time with the Barbarian with the mindset that, aside from preferring that one anyway, it’d offer a clearer, fewer-frills version of what Diablo 4…