We’ve all been there in an RPG. The main quest is tantalisingly positioned on the pause menu, but you haven’t made any progress in hours. The world still needs to be saved, the princess is still in another castle… and you’re busy pottering about the game world, doing side missions, upgrading your armour, and getting sidetracked by random encounters. On top of that, you have a dozen fetch quests to check off.
The Mandalorian, it seems, is embracing that wonderful, drifting feeling. In doing so, the Star Wars series is heeding the lessons learned from some of our favourite video games to become one of the best shows on television, despite its strange structure.
While the murmurs are few and far between, some fans have pointed towards The Mandalorian’s aimless wandering as a show that’s quite literally going nowhere fast. Mando has a mission: to return The Child to his own…