You do not have to spend very long skimming through stories about 5G and the applications that the new technology will enable before mobile or cloud gaming makes an appearance. Countless articles, blogs and briefing papers have referenced 5G’s low-latency capability as a key factor to enable a mobile gaming market.
But so far, nearly all the 5G networks deployed around the world have been of the ‘non-stand-alone’ variety, where the 5G radio path uses existing supporting infrastructure and is not capable of delivering either the network slicing capability that is central to 5G, or the dedicated ultra-low-latency connections that are crucial for the cloud gaming experience.
The reality is that until 5G networks become ‘stand-alone’ – supported by a packet optical transport infrastructure capable of handling network slicing and low-latency end-to-end connections – the high…

