Allow me to paint a picture for you. The year is 2009, and “Call of Duty: Modern Warfare 2”just released. You pop it into your Xbox 360, and play a couple matches with some bad players and some good players.
Trash talk commences, but at the end of the day, it’s a random occurrence on who you’ll meet on the battlefield. It’s an equally random chance regarding how good they are at the game.
But it didn’t matter how good they were because at the end of the day, you were in your own bubble having fun.
Fast forward to the present day, and the semi-latest installment in the series, the reboot of “Modern Warfare” had implemented a very flawed algorithm.
Who you’ll be going up against is subtly chosen through an algorithm that can’t be turned off. This algorithm has been implemented in not only “Modern Warfare,” but many other multiplayer…

