Each time I wrapped up a session of Babylon’s Fall, I told myself that it was the last time I’d play the game. But each time, after trying to rationalize and justify what I’d experienced, I’d return in hopes of finding something – anything – that clicked and made the time already invested worthwhile. That failed to ever happen, with Babylon’s Fall proving over and over again to be a disjointed and frustrating game devoid of any defining characteristics beyond how uninteresting it is.
The Babylon’s Fall story has players first customizing a Sentinel, the game’s combatants who employ the use of a special device known as the Gideon Coffin. Carrying two weapons with two more allotted by the powers of the Gideon Coffin, you climb the various levels of the Tower of Babel to bash and blast corrupted enemies with heavy, light, and spectral attacks during the ever-present search for…