“Forbidden West” hits the ground running. Within the first hour, you’re introduced to one of the many new tools in Aloy’s arsenal: the “Pullcaster,” a grappling hook that puts a new dimension at your disposal for free climbing — and the first sign that “Forbidden West” is aiming for an entirely different scale than its predecessor. From a physical standpoint, it expands vertically in both directions through the addition of underwater exploration and gliding mechanics. And narratively, “Forbidden West” explores concepts both large and small with satisfying poignancy; dialogue with companions feels rich and alive. The excellent writing and world-building combined with the PlayStation 5′s haptic feedback facilitates a new degree of immersion.
The game follows Aloy once more, an outcast turned redeemer of a world in ruins. Set…

