Give this to “It Takes Two”: It shows that potential movie and TV clichés — say, a couple that’s a soon-to-be ex-couple working together — translate surprisingly well to video games. But that’s largely because this is a pop-culture arena where such topics have yet to be regularly explored. Even when “It Takes Two” inspires a raised eyebrow, it does so with a divorce-themed story that’s rare for slick, run-and-jump-driven puzzle games.
It’s also arriving after a year of pandemic social distancing, in a moment in which we’ve learned that games can connect us. “It Takes Two” wants to bring us together by raising questions on how we fall apart.
Here, a young girl’s imagination and desire for her parents to stay together transforms mom and pop into clay-like toys, forcing them to explore their home and their yard “Honey, I Shrunk the…

