“Maquette” is best described as a recursive puzzle game. The world you navigate has a smaller replica within it, and a larger one outside of it. And if you look deep into the horizon, you can see the edges of a bigger, completely identical world, conveying that this place repeats itself into infinity. It’s a difficult concept to explain, and much easier to understand in action. The concept makes for ingenious, though at times frustrating, level design and puzzles, with a love story that progresses through narration and text.
You spend the majority of the game in a single but shifting environment. Doors and paths open up to locations that mirror the story; in one instance, you enter what the protagonists describe as their “dream home.” This thematic connection gives the impression that you’re walking through memories or lived experiences, which makes the game’s intimate…

