I absolutely hate games that come packed with achievements outside multiples of five or ten – hate it. There’s nothing worse than hearing that satisfying ‘ding’, only to be greeted with an achievement value of 16G. The system has been around since 2005 and we’ve seen it evolve in so many ways. Achievement tracking, unlock percentages, and rarity to name a few, but still we’re seeing achievement lists boasting a range of seemingly random numbers and it’s painful. It has to stop.
The most recent offender of this was Cyber Shadow on Xbox Game Pass, which I was immensely looking forward to – especially with its art style very reminiscent to The Messenger. As I booted the game up, I thought I’d take a quick peek at its achievement list (even though from the reported difficulty, I’d probably only be leaving with one or two). Low and behold, EVERY single achievement is outside of being a…

