
Near the end of this month, we’ll get a chance to try out The Ascent. It’s been one of the more striking indie games coming this year, a cyberpunk title steeped in neon as an isometric RPG. We’ve seen quite a lot of it at this point, and like so many games right now, it’s cross-gen. In this case, across PC and the Xbox consoles on the market. By and large, it’s the standard, but that doesn’t necessarily means it’s easy, especially for a team as small as Neon Giant.
Speaking with Windows Central, Neon Giant co-founder, Arcade Berg, talked about a variety of things such as working on a big project with a small team of only 11, as well as their experience with Unreal Engine. He was also asked about what it was like striking a balance across multiple hardware. Berg details some of the challenges you face in this cross-gen phase with consoles, essentially ‘forcing’ an…

