The latest issue of Retro Gamer celebrates the narrative-based video games that were responsible for continuing the Star Wars saga between each big trilogy. Numerous developers including Greg Zeschuk, Chris Foster, Phillipe Baude and Peter Dellekamp Siefert explain why titles like Dark Forces, Battlefront, Knights Of The Old Republic and Lethal Alliance were so important for filling in the gaps between films.
“Our team wanted the lightsaber combat to not just be a guy waving a stick around that one-shotted enemies,” Chris Foster told us about why they focused on lightsabers for Dark Forces’ sequel. “Previous games had shown us that it could almost be a living extension of the player – we wanted
it to be the ultimate combination of a weapon and an extension of the player’s will.”
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