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Earlier this month, while Tokyo was distracted by the Olympics, one of the city’s most famous games arcades announced on the quiet that it was closing down for good. The Sega GiGO — nine floors of fun in the Ikebukuro district for almost three decades — gone.
A great sob of geeky grief is not, perhaps, the most auspicious way for the global video games industry to mark its 50th year. Commercial video games, as distinct from the various tinkerings going on in universities during the 1950s and 1960s, are now a half-century old. Slightly younger than snowboards and man’s first step on the Moon, slightly older than the Post-it note and voicemail.
The route that led the industry to become a leviathan with $178bn in annual revenues and three billion regular players was bumpy….

