When Xbox One first launched it had a few notable titles in the digital storefront, and among these was a neat little platformer called Contrast. Although it likely wasn’t the first video game to attempt this feat, Contrast featured a mix of 2D and 3D platformer elements as part of its game design. The 3D segments took place in vibrant polygonal settings, the 2D platforming took place among the shadows… literally. While players could control the physical character in 3D, its shadow was controlled separately wherever it could be cast.
Since then, a few other developers of note have attempted this 2D/3D platformer hybrid, where rather than settling for 2.5D, they choose to implement both dimensions separately within its overarching level design. Not long ago, we found ourselves quite impressed with Shady Part of Me, an excellent puzzle platformer which featured 2D…
