The wise general knows that wars are not won on the battlefield, but that supply and planning truly make the difference. The hyper-granular realism of counting every bullet and ration favored by old wargames usually doesn’t find its way to videogames; it’s typically much more fun to zoom around Mars at 60mph vaporizing cacodemons with both barrels than to try and keep your battalions well-stocked through a winter march.
A commitment to that sort of realism seems to have had some unintended consequences for Siege Camp, the developers behind the wartime MMO Foxhole. Foxhole presents large-scale battles in a fictional world at a roughly World War II technology level, with players taking on the role of front-line soldiers, logistics workers, or saboteurs in massive battles that can last for weeks.
Logistics players in Foxhole engage in a gameplay loop reminiscent of survival games,…

