First released in September 2011, SEGA’s Rise of Nightmares was made especially for Kinect on Xbox 360. Among the range of games available for the peripheral, it is the least likely title ever made for the Kinect – there’s no dancing, no pets, no sports. (Though by its end, hacking through hordes of re-animated corpses here starts to feel like a sport.)
Instead players are thrown into a more unsettling and gory world that they have to fight their way out of. It’s a purposefully trashy and gratuitously violent title that tries to utilise the Kinect to its full potential, with varying degrees of success. It wins points for ambition, but also loses some for execution.

Those shortcomings were what was picked up on when Rise of Nightmares was first released. Poorly reviewed, it also failed to find an audience and sold minimal units. Not even the hype of the…

