Finnish Angry Birds developer Rovio describes time-to-fun as their North Star Metric in their game designer job description.
If it’s not fun within the first few minutes of playing a video game, the user is likely to become bored or otherwise disinterested.
To put it bluntly, there is no benefit to creating any interactive product which is high on quality but has a steep learning curve with the user not being rewarded for their time spent using your product until later on during their experience.
“You develop taste before you develop skill. In other words, you’ll know what’s good long before you can make what’s good,” Matt Colvile, the Head of Writing and Design of MCDM Productions, explained. MCDM Productions creates third-party content for the fantasy tabletop role-playing game Dungeons & Dragons, a game estimated to have close to 14 million players around the world…

