A lot of players take for granted the concept of damage feedback in gaming, an essential feature that has been addressed in often very creative ways.
A lot of gamers take a lot of the most important features of a game for granted–you rarely notice when it’s there, but when it’s gone, it can severely hamper the entire experience. From save games to options menus and collision detection, there are so many basic functions that can make or break a game that developers have to carefully fine-tune to reach the bare minimum of a playable game. Wouldn’t it be tedious if someone was in a massive firefight against multiple opponents, but the player couldn’t tell if they were even hurting the enemy or if they were getting hurt themselves?
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